Trouble in Immoren
Capable of true bursts of genius, the character is exceptionally intelligent and thinks impossibly quickly and clearly. He is a mastermind capable of planning and executing the most
sophisticated plots and plans. He sees all the angles and anticipates the likely course of action taken by lesser minds. Characters with the Intellectual archetype are cerebral thinkers
Intellectual characters possess a tactical genius and adaptability that gives them +1 on attack and damage rolls in combat. While in the command range of an Intellectual character, a friendly character listening to his orders also gains +1 on his attack and damage rolls. This bonus is non-cumulative, so a character can gain this bonus only from one Intellectual character at a time.
Additionally, an Intellectual character begins the game with one of the following benefits. Characters gain additional benefits as they accumulate experience points.
- Battlefield Coordination – The character is a skilled battlefield commander. He is able to coordinate the movement and attacks of friendly forces to maximum effect. While in his command range, friendly characters do not suffer the firing into melee penalty for ranged attacks and spells and do not have a chance to hit friendly characters when they miss with ranged or magic attacks while firing into melee.
- Feat: Flawless Timing – The character can spend 1 feat point to use this benefit during his turn. When he uses Flawless Timing, the character names an enemy. The next time that enemy directly hits him with an attack that encounter, the attack is instead considered to be a miss.
- Feat: Prescient – The character can spend 1 feat point to win initiative automatically and take the first turn that combat. If two or more characters use this ability, they make initiative rolls to determine which of them goes first.
- Feat: Perfect Plot – The character is a flawless planner and allows nothing to escape his attention. Assuming he is able to oversee all aspects of his plan, scout out the related sites, and do his research in great detail, he is sure to succeed. Of course this degree of planning takes time and care, but perfection is not without its cost. The character must spend 1 feat point to use this ability. A character following this character’s plans gains an additional die on non-combat related rolls during the day in which the plan was enacted.
- Feat: Plan of Action – At the start of combat, the character can spend 1 feat point to use this benefit. During that combat, he and friendly characters who follow his plan gain +2 to their initiative rolls and +2 to their attack rolls during the first round of combat.
- Feat: Quick Thinking – The character’s quick thinking enables him to act impossibly fast. Once per round, the character can spend 1 feat point to make one attack or quick action at the start of another character’s turn.
- Feat: Unconventional Warfare – The character is quick thinking enough to assess any situation, see every potential angle and outcome, and use the environment itself as a weapon. He can use his attacks to off-balance foes and send them careening off ledges or into nearby vats of molten metal, cause them to stumble over terrain features, hit their weak spots to knock them to the ground, or otherwise maneuver them into a position of weakness and jeopardy. The character must spend 1 feat point to use this ability and explain to the Game Master how he is turning the environment against his enemy. The Game Master then determines the likely effect of the character’s action or attack. Outcomes include a boosted damage roll (see p. 197), knockdown, push, slam, or a fall from a height.
- Genius – The character possesses an incredible aptitude for intellectual pursuits. The character’s INT rolls are boosted.
- Hyper Perception – The character’s keen senses miss few details. The character’s PER rolls are boosted.
- Photographic Memory – The character has a photographic memory and can recall every event in perfect detail. During play he can call upon his memory to ask the Game Master questions pertaining to anything he has seen or experienced.