Requirements: Starting career only.

Starting Abilities, Skills and Spells:

Abilities look under special
Military Skills (choose 1) Archery 1, Crossbow 1 or Hand Weapon 1
Occupational Skills Detection 1; Survival 1
Connections none
Spells look under special
Assets 75gc

Special: choose the element the sorcerer can manipulate: Fire, Ice, Stone, or Storm. Once chosen, the element does not change. Abilities are determined by element. Spells are determined by element.

Abilities: Immunity: Fire
Spells: Fire Starter, Howling Flames, Wall of Fire

Abilities: Immunity Cold
Spells: Blizzard, Chiller, and Ice Bolt

Spells: Battering Ram, Solid Ground, and Stone Stance
Stone sorcerers begin with +1PHY and +1 to their racial maximum PHY at each level.

Spells: Razor Wind, Storm Tossed, and Wind Blast
Storm sorcerers begin with +1Spd and +1 to their racial maximum Spd at each level.

Full List of Abilities, Skills and Spells

Abilities Camouflage; Dodger; Elemental Mastery; Immunity: Cold(Ice sorcerers only); Immunity: Fire(Fir sorceres only); Traceless Path
Connections none
Military Skills Archery 3; Crossbow 3; Hand Weapon 3; Thrown Weapon 2; Unarmed Combat 2
Occupational Skills General Skills 4; Sneak 3; Survival 3
Spells Sorcerer Spell List of the chosen element


Trouble in Immoren Minted1985