Man-at-Arms

Requirements: none

Starting Abilities, Skills and Spells:

Abilities Defensive Line; Shield Guard
Military Skills Great Weapon 1; Shield; (choose 1) Hand Weapon 1 or Pistol 1
Occupational Skills Command 1; Detection 1
Connections none
Spells none
Assets 100gc

Special: none

Full List of Abilities, Skills and Spells

Abilities Bodyguard; Cleave; Defensive Line; Girded; Iron Will; Load Bearing; Retaliatory Stroke; Set Defense; Shield Guard; Shield Slam; Specialization(Halberd); Specialization(Spear)
Connections Connections(employer)
Military Skills Great Weapon 4; Hand Weapon 3; Pistol 3; Shield 4; Unarmed Combat 3
Occupational Skills Command 3; Craft(Metalworking) 2; General Skills 4
Spells none

Man-at-Arms

Trouble in Immoren Minted1985