Gatorman

Stats PHY SPD STR AGL PRW POI INT ARC PER
Starting 7 5 6 3 4 3 3 * 3
Hero Limit 8 6 7 5 5 4 5 4 4
Vet Limit 9 6 8 5 6 5 5 6 5
Epic Limit 10 6 9 6 7 6 6 7 6

Archetypes: Gifted, Mighty, Skilled

Starting Languages: Quor-gar, one other

Height: (Male) 7ft 0in – 7ft 11in, (Female) 6ft 7in – 7ft 6in
Weight: (Male) 350-420lb, (Female) 270-320lb

  • Gatormen with the Gifted archetype can’t choose the Arcane Mechanik, Arcanist, Gun Mage or Warcaster careers
  • Primitive – Gatormen are unable to control/repair steamkjacks, operate mechanika or firearms.
  • Amphibious – treat water as open terrain and gain concealment within water.
  • Scaly – Gain +3 Armour, but can only wear Light armour.
  • Cold-blooded – -3ARM versus Element:Cold attacks.
  • Jaws – Gatormen all have an additional bite melee ‘hand weapon’, POW 3.
  • +1 to sneak rolls.

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Gatorman

Trouble in Immoren Minted1985