Pirate

Requirements: none

Starting Abilities, Skills and Spells:

Abilities Gang; Steady; Specialisation (Cutlass)
Military Skills Hand Weapon 1; (choose 1) Pistol 1 or Thrown Weapon 1
Occupational Skills Climbing 1; Intimidation 1; Sailing 1; Swimming 1
Connections none
Spells none
Assets 75gc

Special: none

Full List of Abilities, Skills and Spells

Abilities Binding; Disease Resistance; Gang; Gunfighter; Head-Butt; Languages; Port of Call; Quick Work; Specialization(Cutlass); Steady; Sucker!; Waylay
Connections Connections(pirate crew)
Military Skills Hand Weapon 3; Light Artillery 2; Pistol 3; Rifle 2; Thrown Weapon 3; Unarmed Combat 3
Occupational Skills Command 2; Deception 3; General Skills 4; Navigation 4; Negotiation 3; Rope Use 4; Sailing 4
Spells none

Pirate

Trouble in Immoren Minted1985